These options have obvious edge cases that can t be easily resolved.
Unity light going through walls.
Although you have enclosed the light indirect light from the light source seems to seep through especially on the ceiling and the floor.
I am using gaia for the terrain and have the lighting set to afternoon light for those familiar with the program.
Although you have enclosed the light indirect light from the light source seems to seep through especially on the ceiling and the floor.
Now the light will not affect the object.
Hi all i have a basic pb building and in each end of the room the directional light seems to be shining through the walls even though i have shadows set to two sided.
The layers are the dropdown box in the upper right of the inspector.
You have a point light source behind some walls.
Light passing through walls 1.
Create a unity primitive cube plane etc sized similarly to your wall remove its collider and in the mesh.
If either of these don t solve.
Shadows are the obvious answer however i assume you are using lite and that s not an option.
Here is how to fix it.
Since you re using unity free put the plane on a specific layer.
You have a point light source behind some walls.
In that case you ll need to be a bit more clever.
Then click on your light click on the culling mask dropdown then uncheck the layer the object is on.
You can simulate this in shaders or use raycasts to see if the light is behind a wall.