A gameobject s functionality is defined by the components attached to it.
Unity door hinge joint.
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The hinge joint groups together two rigidbodies constraining them to move like they are connected by a hinge.
Hinge joint は 2 つの リジッドボディ をグループ化し 互いにヒンジで連結されているかのように制約します ドアに最適ですが 鎖や振り子などをモデル化するのにも使用できます.
Unity provides the following joints that apply different forces and limits to rigidbody components and therefore give those bodies different motion.
0 26 scene setup 1 15 fixed joint 3 33 spring joint 6 54 hinge joint 9 52 character joint 11 55 configurable joint this is a tutorial for unity t.
It is perfect for doors but can also be used to model chains pendulums etc.
For a summary of the 2d joints see joints 2d documentation.